icon "icon_Wolverine"
name WOLVERINE
moving_icon_start
cameraOffset x -0.01 y -0.03 z -0.02
moving_icon_end
vfxlevel_override "VFX_Wolverine"
hero
extra_char "WolverineSkeleton"
exclude_finishing_move_victim
tiptoe_speed=0.26 // Tiptoe speed in game units (Maya units/10)
walk_speed=0.5 // Walk speed in game units (Maya units/10) //PM was 0.6
run_speed=1.4 // Run speed in game units (Maya units/10)
sprint_speed=2.8
jump_speed=2.375 //1.9 // Jump speed, works with Air Gravity to define total jump range
jump_2_speed=2.5;//3.0
air_gravity=-6.25 //-5 // Gravity in air, works with Jump Speed to define total jump range
water_gravity=0 // Gravity in water
radius=0.1 // Terrain sphere radius
miny=0 // Terrain sphere min Y, sets the bottom of the sphere
maxy=0.42 // Terrain sphere max Y, sets the top of the sphere
scale=1.0 // Scale of character, usually 1
acceleration=10 // Acceleration of the character
hit_points=4 // Number of Hit Points
turn_rate=1.0 // Tunr rate of the character
slide_orientation // Sets the flag to irentate the character on terrain (Off keeps the character upright)
combat_roll
wall_jump=on // Allows the character to do wall jumps
can_lunge
turn_action "underwater_turn" // Turn `action` to use underwater
FallsWithStyle // Allows the character to perform the slow controlled fall in the hub
clear_default_items
default_item "WolverineClaws" always_got away
default_item "WolverineClaws" always_got away
Ability "Dig"
Ability "wolverine_sense"
Ability "Twirl"
Ability "Double_Jump"
Ability "Wall_Jump"
Ability "PartialImmuneToToxic"
Ability "PartialImmuneToFire"
Ability "SwordSwitch"
Ability "Range_Lunge"
Ability "WolverineGodRaysCallOut"
Ability "WolverineRegeneration"
Ability "WolverinePunchHitVfx"
Ability "XmenTargeting"
ability "IronManFlying"
Ability WolverinePedestrianVO
Ability Mutant
Fight_sequential
can_punch
swimmer on // Player can dive underwater for a while
can_punch
generic_finishing_move
define_locator="right_hand",0
define_locator="left_hand",1
define_locator="hide_righthand",0
define_locator="hide_lefthand",1
define_locator="Hip",8
define_locator="Backpack",9
define_locator="hat",3
define_locator="Attach",10
define_locator="right_foot",4
define_locator="left_foot",5
define_locator="Goggles",2
define_locator="Chest",9
action_sfx fight1 punch_hit_char Wolv_ClawStab
action_sfx fight2 punch_hit_char Wolv_ClawStab
action_sfx fight3 punch_hit_char Wolv_ClawSlashHvy
action_sfx fight4 punch_hit_char Wolv_ClawStab
action_sfx fight5 punch_hit_char Wolv_ClawSlash
action_sfx fight6 punch_hit_char Wolv_ClawSlash
action_sfx fight1 punch_hit_blowup B_Damage
action_sfx fight2 punch_hit_blowup B_Damage
action_sfx fight3 punch_hit_blowup B_Damage
action_sfx fight4 punch_hit_blowup B_Damage
action_sfx fight5 punch_hit_blowup B_Damage
action_sfx fight6 punch_hit_blowup B_Damage
action_sfx Wolverine_FinishingMove1 Lunge_hit_char Wolv_ClawSlashHvy
action_sfx lungeland lunge_hit_char Wolv_ClawSlashHvy
sfx_hurt "VO_Wolverine_Pain"
sfx_die "VO_Wolverine_Death"
sfx_doomed "VO_Wolverine_Death"
